The dead own Chernarus. Scavenge, trade, build a base and decide what kind of survivor you are. Every kill moves your humanity, and the whole map treats you differently for it.
1337 ||| CHERNARUS SURVIVAL
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Everyone starts as a survivor at zero. What you kill pushes you one way or the other, and it carries across deaths and restarts.
Red armband. Your own trader camp in the western hills, with the high-end gear. Villagers shoot you on sight, and every player earns humanity for putting you down.
Everyone in between. The general traders deal with you, villages leave you alone, and both camps keep their gates shut.
Blue armband. A special-forces camp in the far north-east with its own stock, helipad and doctor.
| Kill a zombie | +5 |
| Kill a mission bandit, or a wanted player | +750 |
| Finish a job for a village | bonus |
| Murder a player who had not shot at you | −500 |
| Kill a villager | −500 |
| Kill someone who shot first | no change |
Zombies fill the towns and swarm the north-west airfield. Any bullet to the head drops one. A full-power rifle round to the chest does too.
Sell what you scavenge, buy guns, gear, vehicles and aircraft. Cash is carried as notes and dies with you. The bank is safe.
Plant a plot pole and the ground is yours. Walls in three tiers, gates, floors, stairs, watchtowers, crates and safes. Raiders need demolition charges.
Helicopters come down and bandits dig in with machine guns and rocket launchers. Clear them for crates of weapons, Bitcoin and the odd Intelligence folder.
Shakhovka and Kozlovka are held by armed locals. They are friendly until you shoot one. Each village has a man with paid work, four jobs a day.
Hundreds of cars, trucks and helicopters, found or bought. Park in your base and it is locked to outsiders. Repair kits and trader servicing keep them running.
The north-west airfield has the best military loot on the map. It also has double the infected and a garrison of soldiers along the runway.
Form a group and share a base, a spawn point and map positions. GPS and ATAK devices are sold at every trader.
A doctor works out of the hero and bandit camps. What he does to you is permanent and survives death.
Prestige is for heroes and bandits only. You hand over the standing you earned, pick one enhancement, and start the climb again.